
In AmplifyShader I can control a Blending mode in material inspector with enum property, Can I do the samething in Shadergraph??
I did lots of experiement for hours but I failed ; ( Please Help me

In AmplifyShader I can control a Blending mode in material inspector with enum property, Can I do the samething in Shadergraph??
I did lots of experiement for hours but I failed ; ( Please Help me
I don’t think this is possible at the moment.
Make a feature request at the roadmap
You can make a switch and then ask for a number which corresponds to the thing, its not beautiful but it works
Oh, Im gonna try this Thank you!
Good, I should wirte it on roadmp ![]()
Hi,
thanks for bringing this up!
Here’s a card on Product Board for you to contribute feedback to.