Can I control a blending mode in material inspector? [Shadergraph]

9165677--1275515--화면 캡처 2023-07-23 215504.png

In AmplifyShader I can control a Blending mode in material inspector with enum property, Can I do the samething in Shadergraph??

I did lots of experiement for hours but I failed ; ( Please Help me

I don’t think this is possible at the moment.
Make a feature request at the roadmap

You can make a switch and then ask for a number which corresponds to the thing, its not beautiful but it works

Oh, Im gonna try this Thank you!

Good, I should wirte it on roadmp :smile:

1 Like

Hi,
thanks for bringing this up!
Here’s a card on Product Board for you to contribute feedback to.