Hi all…I’ve been trying for a while now with different settings to get my character animation in unity via maya fbx. I can get the character in but the animation is lost and the character comes in in a pose midway into the scene.
Anyone else encounter this? Do I have to kill the rig in maya first before exporting?
I need help asap as a project is nearing due date.
K…I’ve baked the animation…I’ve killed the rig…I’ve even cached to geo in maya and then tried exporting via fbx exporter and still all I get is the model with no animation in Unity…please help me someone…