Can't localize sprites. It works in the editor but not in the build.

I managed to change locales for strings in the editor and build. However, changing sprites only works in the editor. Here is the video from the editor:

Here is the picture of my asset table:


As you can see “Preload All Tables” is enabled.

Here you can see the inspector of the UI image that I want to change. It has Localize Sprite Event component. (I tested it with normal sprites, not UI, still get the same error)

And here is the code for changing Locales with the button:

Now, look what happens in the build:

You can see that I get some errors when I press the button for the first time and the sprite locales don’t change. When I press the button for the French or Spanish locale for the second time, values change and it works.

I know that the sprites cause errors because I did some tests and with strings, everything works.

This is from the Log File:

Mono path[0] = ‘D:/BUILDS/Localization/Localization Test_Data/Managed’
Mono config path = ‘D:/BUILDS/Localization/MonoBleedingEdge/etc’
Found 1 interfaces on host : 0) 192.168.1.4
Multi-casting [Port] 55407 [Flags] 2 [Guid] 439209115 [EditorId] 2011093355 [Version] 1048832 WindowsPlayer [ProjectName] Localization Test" to [225.0.0.222:54997]…
Initialize engine version: 2021.2.4f1 (99ba6aa4c552)
[Subsystems] Discovering subsystems at path D:/BUILDS/Localization/Localization Test_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1; jobified=0
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce RTX 2080 SUPER (ID=0x1e81)
Vendor: NVIDIA
VRAM: 8010 MB
Driver: 27.21.14.6589
Begin MonoManager ReloadAssembly

  • Completed reload, in 0.075 seconds
    Initializing input.
    Input initialized.
    Initialized touch support.
    UnloadTime: 0.636700 ms
    The Locale ‘en-GB’ is not available, however the parent locale ‘en’ is available.
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[ ])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:Log (object)
    UnityEngine.Localization.Settings.SystemLocaleSelector:GetStartupLocale (UnityEngine.Localization.Settings.ILocalesProvider) (at C:/Users/Root Games/Documents/UnityProjects/Localization Test/Library/PackageCache/com.unity.localization@1.0.5/Runtime/Settings/Startup Selectors/SystemLocaleSelector.cs:36)
    UnityEngine.Localization.Settings.LocalizationSettings:SelectLocaleUsingStartupSelectors () (at C:/Users/Root Games/Documents/UnityProjects/Localization Test/Library/PackageCache/com.unity.localization@1.0.5/Runtime/Settings/LocalizationSettings.cs:441)
    UnityEngine.Localization.Settings.LocalizationSettings:SelectActiveLocale () (at C:/Users/Root Games/Documents/UnityProjects/Localization Test/Library/PackageCache/com.unity.localization@1.0.5/Runtime/Settings/LocalizationSettings.cs:431)
    UnityEngine.Localization.Settings.LocalizationSettings:b__76_0 (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle) (at C:/Users/Root Games/Documents/UnityProjects/Localization Test/Library/PackageCache/com.unity.localization@1.0.5/Runtime/Settings/LocalizationSettings.cs:529)
    UnityEngine.ResourceManagement.ChainOperationTypelessDepedency1<UnityEngine.Localization.Locale>:Execute () (at C:/Users/Root Games/Documents/UnityProjects/Localization Test/Library/PackageCache/com.unity.addressables@1.19.11/Runtime/ResourceManager/AsyncOperations/ChainOperation.cs:185) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1<UnityEngine.Localization.Locale>:InvokeExecute () (at C:/Users/Root Games/Documents/UnityProjects/Localization Test/Library/PackageCache/com.unity.addressables@1.19.11/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:474)
    UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1<UnityEngine.Localization.Locale>:<.ctor>b__35_0 (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle) (at C:/Users/Root Games/Documents/UnityProjects/Localization Test/Library/PackageCache/com.unity.addressables@1.19.11/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:122) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1/<>c__DisplayClass57_0<System.Collections.Generic.IList1<UnityEngine.Localization.Locale>>:<add_CompletedTypeless>b__0 (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle1<System.Collections.Generic.IList1<UnityEngine.Localization.Locale>>) (at C:/Users/Root Games/Documents/UnityProjects/Localization Test/Library/PackageCache/com.unity.addressables@1.19.11/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:291) DelegateList1<UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle1<System.Collections.Generic.IList1<UnityEngine.Localization.Locale>>>:Invoke (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle1<System.Collections.Generic.IList1<UnityEngine.Localization.Locale>>) (at C:/Users/Root Games/Documents/UnityProjects/Localization Test/Library/PackageCache/com.unity.addressables@1.19.11/Runtime/ResourceManager/Util/DelegateList.cs:69)
    UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1<System.Collections.Generic.IList1<UnityEngine.Localization.Locale>>:InvokeCompletionEvent () (at C:/Users/Root Games/Documents/UnityProjects/Localization Test/Library/PackageCache/com.unity.addressables@1.19.11/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:339)
    UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1<System.Collections.Generic.IList1<UnityEngine.Localization.Locale>>:Complete (System.Collections.Generic.IList1<UnityEngine.Localization.Locale>,bool,System.Exception,bool) (at C:/Users/Root Games/Documents/UnityProjects/Localization Test/Library/PackageCache/com.unity.addressables@1.19.11/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:447) UnityEngine.ResourceManagement.ChainOperationTypelessDepedency1<System.Collections.Generic.IList1<UnityEngine.Localization.Locale>>:OnWrappedCompleted (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle1<System.Collections.Generic.IList1<UnityEngine.Localization.Locale>>) (at C:/Users/Root Games/Documents/UnityProjects/Localization Test/Library/PackageCache/com.unity.addressables@1.19.11/Runtime/ResourceManager/AsyncOperations/ChainOperation.cs:195) DelegateList1<UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle1<System.Collections.Generic.IList1<UnityEngine.Localization.Locale>>>:Invoke (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle1<System.Collections.Generic.IList1<UnityEngine.Localization.Locale>>) (at C:/Users/Root Games/Documents/UnityProjects/Localization Test/Library/PackageCache/com.unity.addressables@1.19.11/Runtime/ResourceManager/Util/DelegateList.cs:69)
    UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1<System.Collections.Generic.IList1<UnityEngine.Localization.Locale>>:InvokeCompletionEvent () (at C:/Users/Root Games/Documents/UnityProjects/Localization Test/Library/PackageCache/com.unity.addressables@1.19.11/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:339)
    UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1<System.Collections.Generic.IList1<UnityEngine.Localization.Locale>>:Complete (System.Collections.Generic.IList1<UnityEngine.Localization.Locale>,bool,System.Exception,bool) (at C:/Users/Root Games/Documents/UnityProjects/Localization Test/Library/PackageCache/com.unity.addressables@1.19.11/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:447) UnityEngine.ResourceManagement.ChainOperationTypelessDepedency1<System.Collections.Generic.IList1<UnityEngine.Localization.Locale>>:OnWrappedCompleted (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle1<System.Collections.Generic.IList1<UnityEngine.Localization.Locale>>) (at C:/Users/Root Games/Documents/UnityProjects/Localization Test/Library/PackageCache/com.unity.addressables@1.19.11/Runtime/ResourceManager/AsyncOperations/ChainOperation.cs:195) DelegateList1<UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle1<System.Collections.Generic.IList1<UnityEngine.Localization.Locale>>>:Invoke (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle1<System.Collections.Generic.IList1<UnityEngine.Localization.Locale>>) (at C:/Users/Root Games/Documents/UnityProjects/Localization Test/Library/PackageCache/com.unity.addressables@1.19.11/Runtime/ResourceManager/Util/DelegateList.cs:69)
    UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1<System.Collections.Generic.IList1<UnityEngine.Localization.Locale>>:InvokeCompletionEvent () (at C:/Users/Root Games/Documents/UnityProjects/Localization Test/Library/PackageCache/com.unity.addressables@1.19.11/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:339)
    UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1<System.Collections.Generic.IList1<UnityEngine.Localization.Locale>>:UnityEngine.ResourceManagement.AsyncOperations.IAsyncOperation.InvokeCompletionEvent () (at C:/Users/Root Games/Documents/UnityProjects/Localization Test/Library/PackageCache/com.unity.addressables@1.19.11/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:533)
    UnityEngine.ResourceManagement.ResourceManager:ExecuteDeferredCallbacks () (at C:/Users/Root Games/Documents/UnityProjects/Localization Test/Library/PackageCache/com.unity.addressables@1.19.11/Runtime/ResourceManager/ResourceManager.cs:1035)
    UnityEngine.ResourceManagement.ResourceManager:Update (single) (at C:/Users/Root Games/Documents/UnityProjects/Localization Test/Library/PackageCache/com.unity.addressables@1.19.11/Runtime/ResourceManager/ResourceManager.cs:1088)
    MonoBehaviourCallbackHooks:Update () (at C:/Users/Root Games/Documents/UnityProjects/Localization Test/Library/PackageCache/com.unity.addressables@1.19.11/Runtime/ResourceManager/Util/MonoBehaviourCallbackHooks.cs:26)
    (Filename: C:/Users/Root Games/Documents/UnityProjects/Localization Test/Library/PackageCache/com.unity.localization@1.0.5/Runtime/Settings/Startup Selectors/SystemLocaleSelector.cs Line: 36)
    AssertionException: Assertion failure. Value was Null
    Expected: Value was not Null
    at UnityEngine.Assertions.Assert.Fail (System.String message, System.String userMessage) [0x00043] in <981714187c14490a9b53b0b3ae4549a9>:0
    at UnityEngine.Assertions.Assert.IsNotNull (UnityEngine.Object value, System.String message) [0x00013] in <981714187c14490a9b53b0b3ae4549a9>:0
    at UnityEngine.Assertions.Assert.IsNotNull[T] (T value, System.String message) [0x0001f] in <981714187c14490a9b53b0b3ae4549a9>:0
    at UnityEngine.Assertions.Assert.IsNotNull[T] (T value) [0x00001] in <981714187c14490a9b53b0b3ae4549a9>:0
    at UnityEngine.Localization.Tables.TableEntry.get_SharedEntry () [0x0000f] in C:\Users\Root Games\Documents\UnityProjects\Localization Test\Library\PackageCache\com.unity.localization@1.0.5\Runtime\Tables\DetailedLocalizationTable.cs:35
    at UnityEngine.Localization.GetTableEntryOperation2[TTable,TEntry].HandleEntryOverride (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle1[TObject] asyncOperation, TEntry entry) [0x0006f] in C:\Users\Root Games\Documents\UnityProjects\Localization Test\Library\PackageCache\com.unity.localization@1.0.5\Runtime\Operations\GetTableEntryOperation.cs:87
    at UnityEngine.Localization.GetTableEntryOperation2[TTable,TEntry].ExtractEntryFromTable (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle1[TObject] asyncOperation) [0x0005e] in C:\Users\Root Games\Documents\UnityProjects\Localization Test\Library\PackageCache\com.unity.localization@1.0.5\Runtime\Operations\GetTableEntryOperation.cs:64
    at UnityEngine.Localization.GetTableEntryOperation2[TTable,TEntry].Execute () [0x00080] in C:\Users\Root Games\Documents\UnityProjects\Localization Test\Library\PackageCache\com.unity.localization@1.0.5\Runtime\Operations\GetTableEntryOperation.cs:50 at UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1[TObject].InvokeExecute () [0x00001] in C:\Users\Root Games\Documents\UnityProjects\Localization Test\Library\PackageCache\com.unity.addressables@1.19.11\Runtime\ResourceManager\AsyncOperations\AsyncOperationBase.cs:474
    at UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1[TObject].Start (UnityEngine.ResourceManagement.ResourceManager rm, UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle dependency, DelegateList1[T] updateCallbacks) [0x000a1] in C:\Users\Root Games\Documents\UnityProjects\Localization Test\Library\PackageCache\com.unity.addressables@1.19.11\Runtime\ResourceManager\AsyncOperations\AsyncOperationBase.cs:469
    at UnityEngine.ResourceManagement.ResourceManager.StartOperation[TObject] (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1[TObject] operation, UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle dependency) [0x00001] in C:\Users\Root Games\Documents\UnityProjects\Localization Test\Library\PackageCache\com.unity.addressables@1.19.11\Runtime\ResourceManager\ResourceManager.cs:460 at UnityEngine.Localization.Settings.LocalizedDatabase2[TTable,TEntry].GetTableEntryAsync (UnityEngine.Localization.Tables.TableReference tableReference, UnityEngine.Localization.Tables.TableEntryReference tableEntryReference, UnityEngine.Localization.Locale locale, UnityEngine.Localization.Settings.FallbackBehavior fallbackBehavior) [0x00041] in C:\Users\Root Games\Documents\UnityProjects\Localization Test\Library\PackageCache\com.unity.localization@1.0.5\Runtime\Settings\Database\LocalizedDatabase.cs:461
    at UnityEngine.Localization.Settings.LocalizedAssetDatabase.GetLocalizedAssetAsyncInternal[TObject] (UnityEngine.Localization.Tables.TableReference tableReference, UnityEngine.Localization.Tables.TableEntryReference tableEntryReference, UnityEngine.Localization.Locale locale, UnityEngine.Localization.Settings.FallbackBehavior fallbackBehavior) [0x00001] in C:\Users\Root Games\Documents\UnityProjects\Localization Test\Library\PackageCache\com.unity.localization@1.0.5\Runtime\Settings\Database\LocalizedAssetDatabase.cs:96
    at UnityEngine.Localization.Settings.LocalizedAssetDatabase.GetLocalizedAssetAsync[TObject] (UnityEngine.Localization.Tables.TableReference tableReference, UnityEngine.Localization.Tables.TableEntryReference tableEntryReference, UnityEngine.Localization.Locale locale, UnityEngine.Localization.Settings.FallbackBehavior fallbackBehavior) [0x00001] in C:\Users\Root Games\Documents\UnityProjects\Localization Test\Library\PackageCache\com.unity.localization@1.0.5\Runtime\Settings\Database\LocalizedAssetDatabase.cs:69
    at UnityEngine.Localization.LocalizedAsset1[TObject].LoadAssetAsync () [0x0000c] in C:\Users\Root Games\Documents\UnityProjects\Localization Test\Library\PackageCache\com.unity.localization@1.0.5\Runtime\Localized Reference\LocalizedAsset.cs:197 at UnityEngine.Localization.LocalizedAsset1[TObject].HandleLocaleChange (UnityEngine.Localization.Locale _) [0x00018] in C:\Users\Root Games\Documents\UnityProjects\Localization Test\Library\PackageCache\com.unity.localization@1.0.5\Runtime\Localized Reference\LocalizedAsset.cs:286
    at (wrapper delegate-invoke) System.Action1[UnityEngine.Localization.Locale].invoke_void_T(UnityEngine.Localization.Locale) at UnityEngine.Localization.Settings.LocalizationSettings+<InitializeAndCallSelectedLocaleChangedCoroutine>d__72.MoveNext () [0x0004b] in C:\Users\Root Games\Documents\UnityProjects\Localization Test\Library\PackageCache\com.unity.localization@1.0.5\Runtime\Settings\LocalizationSettings.cs:406 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <981714187c14490a9b53b0b3ae4549a9>:0 AssertionException: Assertion failure. Value was Null Expected: Value was not Null at UnityEngine.Assertions.Assert.Fail (System.String message, System.String userMessage) [0x00043] in <981714187c14490a9b53b0b3ae4549a9>:0 at UnityEngine.Assertions.Assert.IsNotNull (UnityEngine.Object value, System.String message) [0x00013] in <981714187c14490a9b53b0b3ae4549a9>:0 at UnityEngine.Assertions.Assert.IsNotNull[T] (T value, System.String message) [0x0001f] in <981714187c14490a9b53b0b3ae4549a9>:0 at UnityEngine.Assertions.Assert.IsNotNull[T] (T value) [0x00001] in <981714187c14490a9b53b0b3ae4549a9>:0 at UnityEngine.Localization.Tables.TableEntry.get_SharedEntry () [0x0000f] in C:\Users\Root Games\Documents\UnityProjects\Localization Test\Library\PackageCache\com.unity.localization@1.0.5\Runtime\Tables\DetailedLocalizationTable.cs:35 at UnityEngine.Localization.GetTableEntryOperation2[TTable,TEntry].HandleEntryOverride (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle1[TObject] asyncOperation, TEntry entry) [0x0006f] in C:\Users\Root Games\Documents\UnityProjects\Localization Test\Library\PackageCache\com.unity.localization@1.0.5\Runtime\Operations\GetTableEntryOperation.cs:87 at UnityEngine.Localization.GetTableEntryOperation2[TTable,TEntry].ExtractEntryFromTable (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle1[TObject] asyncOperation) [0x0005e] in C:\Users\Root Games\Documents\UnityProjects\Localization Test\Library\PackageCache\com.unity.localization@1.0.5\Runtime\Operations\GetTableEntryOperation.cs:64 at UnityEngine.Localization.GetTableEntryOperation2[TTable,TEntry].Execute () [0x00080] in C:\Users\Root Games\Documents\UnityProjects\Localization Test\Library\PackageCache\com.unity.localization@1.0.5\Runtime\Operations\GetTableEntryOperation.cs:50
    at UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1[TObject].InvokeExecute () [0x00001] in C:\Users\Root Games\Documents\UnityProjects\Localization Test\Library\PackageCache\com.unity.addressables@1.19.11\Runtime\ResourceManager\AsyncOperations\AsyncOperationBase.cs:474 at UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1[TObject].Start (UnityEngine.ResourceManagement.ResourceManager rm, UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle dependency, DelegateList1[T] updateCallbacks) [0x000a1] in C:\Users\Root Games\Documents\UnityProjects\Localization Test\Library\PackageCache\com.unity.addressables@1.19.11\Runtime\ResourceManager\AsyncOperations\AsyncOperationBase.cs:469 at UnityEngine.ResourceManagement.ResourceManager.StartOperation[TObject] (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1[TObject] operation, UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle dependency) [0x00001] in C:\Users\Root Games\Documents\UnityProjects\Localization Test\Library\PackageCache\com.unity.addressables@1.19.11\Runtime\ResourceManager\ResourceManager.cs:460
    at UnityEngine.Localization.Settings.LocalizedDatabase2[TTable,TEntry].GetTableEntryAsync (UnityEngine.Localization.Tables.TableReference tableReference, UnityEngine.Localization.Tables.TableEntryReference tableEntryReference, UnityEngine.Localization.Locale locale, UnityEngine.Localization.Settings.FallbackBehavior fallbackBehavior) [0x00041] in C:\Users\Root Games\Documents\UnityProjects\Localization Test\Library\PackageCache\com.unity.localization@1.0.5\Runtime\Settings\Database\LocalizedDatabase.cs:461 at UnityEngine.Localization.Settings.LocalizedAssetDatabase.GetLocalizedAssetAsyncInternal[TObject] (UnityEngine.Localization.Tables.TableReference tableReference, UnityEngine.Localization.Tables.TableEntryReference tableEntryReference, UnityEngine.Localization.Locale locale, UnityEngine.Localization.Settings.FallbackBehavior fallbackBehavior) [0x00001] in C:\Users\Root Games\Documents\UnityProjects\Localization Test\Library\PackageCache\com.unity.localization@1.0.5\Runtime\Settings\Database\LocalizedAssetDatabase.cs:96 at UnityEngine.Localization.Settings.LocalizedAssetDatabase.GetLocalizedAssetAsync[TObject] (UnityEngine.Localization.Tables.TableReference tableReference, UnityEngine.Localization.Tables.TableEntryReference tableEntryReference, UnityEngine.Localization.Locale locale, UnityEngine.Localization.Settings.FallbackBehavior fallbackBehavior) [0x00001] in C:\Users\Root Games\Documents\UnityProjects\Localization Test\Library\PackageCache\com.unity.localization@1.0.5\Runtime\Settings\Database\LocalizedAssetDatabase.cs:69 at UnityEngine.Localization.LocalizedAsset1[TObject].LoadAssetAsync () [0x0000c] in C:\Users\Root Games\Documents\UnityProjects\Localization Test\Library\PackageCache\com.unity.localization@1.0.5\Runtime\Localized Reference\LocalizedAsset.cs:197
    at UnityEngine.Localization.LocalizedAsset1[TObject].HandleLocaleChange (UnityEngine.Localization.Locale _) [0x00018] in C:\Users\Root Games\Documents\UnityProjects\Localization Test\Library\PackageCache\com.unity.localization@1.0.5\Runtime\Localized Reference\LocalizedAsset.cs:286 at (wrapper delegate-invoke) System.Action1[UnityEngine.Localization.Locale].invoke_void_T(UnityEngine.Localization.Locale)
    at UnityEngine.Localization.Settings.LocalizationSettings+d__72.MoveNext () [0x0004b] in C:\Users\Root Games\Documents\UnityProjects\Localization Test\Library\PackageCache\com.unity.localization@1.0.5\Runtime\Settings\LocalizationSettings.cs:406
    at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <981714187c14490a9b53b0b3ae4549a9>:0

This looks like a bug we fixed in 1.2.1. can you try updating?

I can’t see that version in the package manager (I have enabled Pre-Release packages)
Can you give me a hint how to do it? The last version I can see is 1.0.5.

I upgraded it to the 1.2.1 by changing the manifest.json file. Now I can’t create the Build. I get some runtime error and Unity crashes. It appears that versions are not compatibile, something is strange. Will wait for the official release.

That is an official release. What is the error you get?

This is with 1.2.1 and Unity 2021.2.4f1
8038124--1036787--Error.png

Unity crashes.

That’s very strange. Could you please file a bug report? Unity QA: Building quality with passion

I solved it. Just moved the project to another disk. It was located on C\something…\Users\Documents…
Now it’s on the D disc. Something was causing problems with the path I guess.
Everything works now with 1.2.1 version, in the editor AND build.

Was this Bug reintroduced in 1.3.1? I have the same issue now. Only the assets are not localized in the build

No nothing changed with sprites in 1.3.1.
Do you get any errors? What version of unity are you using? Does doing a clean and rebuild of addressable work?