Hi,
I am currently running Unity 5.4f3 on Windows 10 Pro x64. My specs are:
Intel Core i7 6700K
16GB of DDR4 RAM
Nvidia GTX 970
When ticking off Auto graphics API adding DirectX 12 to the API list and then removing DirectX 11 from the list the editor still shows at the top that it is still running under DirectX 11. I also tried exiting and then running my project again but it is still just stuck on DirectX 11.
Is there something that Im doing wrong perhaps or are there extra steps that need to be taken.
Please any help or advice on the matter would be greatly appreciated.
Thanks in advance for any aid that anyone can offer.
Have you tried restarting the editor? Sometimes when I change the API doesn’t fully update until I restart it.
Yes, have already tried restarting the editor, doesnt help 
BUMP
Sorry, but I need to get this sorted out for more than one game and more than one version of each game, so I need to figure this out.
I cant get any info on this issue via google or on the Unity Forums/Answers, so any advice would be greatly appreciated.
Ive also checked my driver as well as dxdiag and both show DirectX 12 and DirectX 12_1
Ok, I am getting the following in my Standalone Player’s output log:
Initialize engine version: 5.4.0f3 (a6d8d714de6f)
d3d12: loaded!
Direct3D:
Version: Direct3D 12 [level 12.1]
Renderer: NVIDIA GeForce GTX 970 (ID=0x13c2)
Vendor: NVIDIA
VRAM: 4007 MB
App VRAM Budget: 3406 MB
So, I guess its working.
I will try SystemInfo as well, just to get a confirmation (A big thanks to Arowx forthe suggestion).