No matter what Leaf or Bark shader I try to use on the trees I made with Tree Creator, it always gives me the same exact error.
Is Tree Creator that butthurt over its shaders not being used that it rejects everything else? How can I use other shaders?
All a shader is, is information about how something should be displayed on the screen. It should never affect a tool’s functionality.
Bump.
I really want to have proper looking trees. Anyone any ideas?
mgear
June 3, 2017, 2:37am
4
can you post your shader (maybe stripped version)… so could test?
What do you mean by “stripped version”?
mgear
June 3, 2017, 3:24am
6
i mean if you cannot post the full version… or are you just using those built-in ones?
I’m using ones from this asset (trying to at least).
mgear
June 3, 2017, 3:54am
8
if you add some line like this, at the end of shader, at least it accepts it…
Dependency “OptimizedShader” = “Hidden/Nature/Tree Creator Leaves Fast Optimized”
and rename shader to add Leaves there
Not sure how it should look though (havent really used tree creator ever…)
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mgear:
if you add some line like this, at the end of shader, at least it accepts it…
Dependency “OptimizedShader” = “Hidden/Nature/Tree Creator Leaves Fast Optimized”
and rename shader to add Leaves there
Not sure how it should look though (havent really used tree creator ever…)
Thanks. The asset actually looks a little more complex than just a few shaders. It’s like a whole bunch of shaders and scripts co-communicating.
I’ll stay away from custom shaders for now. Don’t want to get stressed over little details this early on in the development.
mgear
June 3, 2017, 5:06am
10
yeah… also i’d probably look for alternatives to unity and speedtrees… like,
Discover the best assets for game making. Choose from our massive catalog of 2D, 3D models, SDKs, templates, and tools to speed up your game development process.
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AltTrees is not a replacement for Unity and SpeedTrees. It just works with them (and with meshes!) faster and more intelligent way. You can still use custom shaders or custom models - and paint with them BOTH on terrain and meshes.
Heh. 1st post! Wow.