I am still unable to get the videos to play in Resources folder on Beta 2017.2B6 / B8 despite it works in Unity 2017.1
Editor is working fine, compiled standalone game doesn’t.
Note: I am unable to reproduce on a clean project yet. I am trying to find ways to repro it in these version to confirm this problem.
Mono path[0] = ‘C:/Users/jianmingyong/Documents/GitHub/Games/Digimon 3D/Digimon 3D/Bin/Debug/Digimon 3D_Data/Managed’
Mono config path = ‘C:/Users/jianmingyong/Documents/GitHub/Games/Digimon 3D/Digimon 3D/Bin/Debug/Digimon 3D_Data/MonoBleedingEdge/etc’
PlayerConnection initialized from C:/Users/jianmingyong/Documents/GitHub/Games/Digimon 3D/Digimon 3D/Bin/Debug/Digimon 3D_Data (debug = 0)
PlayerConnection initialized network socket : 0.0.0.0 55089
Broadcasting “[IP] xxx.xxx.xxx.xxx [Port] 55089 [Flags] 2 [Guid] 2676190619 [EditorId] 1450216509 [Version] 1048832 [Id] WindowsPlayer(jianmingyong) [Debug] 0” to [xxx.xxx.xxx.xxx:54997]…
Started listening to [0.0.0.0:55089]
PlayerConnection already initialized - listening to [0.0.0.0:55089]
Initialize engine version: 2017.2.0b8 (024aed824a88)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: AMD Radeon R7 M260 (ID=0x6900)
Vendor: ATI
VRAM: 2036 MB
Driver: 22.19.162.4
Begin MonoManager ReloadAssembly
- Completed reload, in 0.183 seconds
Initializing input.
Input initialized.
Initialized touch support.
Setting up 2 worker threads for Enlighten.
Thread → id: 2fd4 → priority: 1
Thread → id: 22e4 → priority: 1
UnloadTime: 3.024365 ms
WindowsVideoMedia error 0xc00d36c4 while reading C:/Users/jianmingyong/Documents/GitHub/Games/Digimon 3D/Digimon 3D/Bin/Debug/Digimon 3D_Data/resources.resource
Context: CreateObjectFromByteStream
Error details: The byte stream type of the given URL is unsupported.
Track types:
(Filename: C:\buildslave\unity\build\Modules/Video/Public/Media/WindowsMedia/WindowsVideoMedia.cpp Line: 2290)