Hi,
When setting IL2CPP Code Generation to Faster (Small) builds, opening Raycast target for UGUI objects, and setting Rendering Path in Render Pipline to Forward +, loading from assetbundle and instantiating UGUI GameObject, the application crashes at this moment.
- Faster(Small)Builds
- Turn on UGUI’s Raycast target
- loading from assetbundle and instantiating
Report case id: CASE IN-83742
Unity 6 pre.17
Polyspatial 2.0.1-pre.11
visionOS 2-b8
Crash information
[Platform] Entity 0 not found
PolySpatialRealityKit/PolySpatialImplUtils.swift:52: Fatal error: Entity 0 not found
Can't show file for stack frame : <DBGLLDBStackFrame: 0x32d10a970> - stackNumber:4 - name:PolySpatialRealityKit.GetEntity(_:) [inlined]. The file path does not exist on the file system: /Users/bokken/build/output/unity/quantum/Packages/com.unity.polyspatial.visionos/Source~/PolySpatialRealityKit/PolySpatialRealityKit/PolySpatialImplUtils.swift
Best,
NSWell



