Challenge: Name this decades old game

This is a long shot, but with the rich gaming history here on the boards I thought someone might know the answer. :slight_smile: There was a video game I used to play when I was younger. I don’t remember exact time range, but I’m guessing late 80’s or very early 90’s.

The game was set in a mental hospital. It actually had decent graphics at the time, especially for a game that shipped on floppy disks. And it was the first game I ever played that had “speech”. It seemed awesome at the time because it was being played by my internal PC speaker.

The game started off with you waking up in a bed in a mental hospital, and some doctors or something were talking to you. The goal of the game was to escape… roaming the halls of the hospital and finding things. At one point in time, you had to break into the doctor’s office and steal his car keys and escape to the garage.

I played and loved that game as a kid and I’d love to find it for nostalgic reasons but I cannot find it for the life of me or remember what it was called. Unfortunately, the above description is as far as I ever made it in the game because the next disk in the series that I had was corrupt and the game would crash when I got the doctor’s keys, never allowing me to go further.

The changes of it being emulated or even running on modern hardware are pretty slim but I’d still love to find out what the heck the game was!

Asylum

Countdown seems to fit the bill too.

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Institute? I think that was C64 though.

The only game that came to mind was Sanitarium, but it is too big to be shipped on floppies and was released in 1998. So it probably isn’t the one.

It would help if you told if it was first person or adventure game, if it was PC or NES or if it was VGA or EGA graphics.

Was it the one that was pretty much an infocom style game but with images.? Pixel painted art where you had to escape the asylum?

I played the hell out of asylum, it was sooo cutting edge. It was like Zork or HHGTTG, it with graphics! So many colors!

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Nope definitely wasn’t asylum… it was actually 3D (or 2.5D) overhead view and not much text…can’t remember if it was CGA or VGA graphics… it’s been nearly 30 years. :slight_smile:

Nope… if it was 80’s it would be late 80’s… I’m guessing it was very early 90’s though… can’t remember when my aunt lived in Philly because that’s when it was.

I have no idea but here is a video of the Countdown game @Ryiah mentioned above… it does seem to definitely fit your description particularly in the sound department. Graphics would have been quite impressive as well since it all seems to be digitized.

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Oh my gosh, how did I miss @Ryiah ? That’s exactly the game I was talking about! :smile:

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Even found it on Abandonia and it’s only 2.5 megs and is dosbox compatible. :slight_smile:

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Damn. 2.5… It’s so odd to consider that in context. That was a big game. Today I have tons of individual assets that are larger than that.

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single textures bigger than that in most games now. That game was also a bit ground breaking because they managed speech over the PC internal speaker.

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/unrelated:
I remember back in the day someone created a tiny application (DOS) called brundle.exe that when you ran it, a high squeaky voice (but very clear) said “Help meeee!” from the internal speaker. Man… it was easier to impress back then. :wink:

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Sega genesis and SNES cartridges had similar memory capacity. between 1 and 3 megabytes of data per game, that could make many hours to finish. With art, music and all.

On other hand, using small resolution helped a lot.

–edit–
For example:

https://www.youtube.com/watch?v=rvMPLck_jjg

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Even as short a time ago as the hay day of flash, initial downloads of 5-10mb was deemed excessive. Today, for mobile, we try to keep it under a couple of hundred megs, but even a gig isn’t uncommon. Ah… the good ole days. :wink:

Come on guys this thread is totally unfair, I almost went down memory lane and that’s a lot of old gaming to cover :smile:

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Back in 2004 casual developers were advised to make games 5 -10MB and use DirectX 7.0 only. I remember how people on Dexterity forums were obsessing about optimizing PNG files and the like. :slight_smile:

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