This is a long shot, but with the rich gaming history here on the boards I thought someone might know the answer. There was a video game I used to play when I was younger. I don’t remember exact time range, but I’m guessing late 80’s or very early 90’s.
The game was set in a mental hospital. It actually had decent graphics at the time, especially for a game that shipped on floppy disks. And it was the first game I ever played that had “speech”. It seemed awesome at the time because it was being played by my internal PC speaker.
The game started off with you waking up in a bed in a mental hospital, and some doctors or something were talking to you. The goal of the game was to escape… roaming the halls of the hospital and finding things. At one point in time, you had to break into the doctor’s office and steal his car keys and escape to the garage.
I played and loved that game as a kid and I’d love to find it for nostalgic reasons but I cannot find it for the life of me or remember what it was called. Unfortunately, the above description is as far as I ever made it in the game because the next disk in the series that I had was corrupt and the game would crash when I got the doctor’s keys, never allowing me to go further.
The changes of it being emulated or even running on modern hardware are pretty slim but I’d still love to find out what the heck the game was!
Nope definitely wasn’t asylum… it was actually 3D (or 2.5D) overhead view and not much text…can’t remember if it was CGA or VGA graphics… it’s been nearly 30 years.
Nope… if it was 80’s it would be late 80’s… I’m guessing it was very early 90’s though… can’t remember when my aunt lived in Philly because that’s when it was.
I have no idea but here is a video of the Countdown game @Ryiah mentioned above… it does seem to definitely fit your description particularly in the sound department. Graphics would have been quite impressive as well since it all seems to be digitized.
/unrelated:
I remember back in the day someone created a tiny application (DOS) called brundle.exe that when you ran it, a high squeaky voice (but very clear) said “Help meeee!” from the internal speaker. Man… it was easier to impress back then.
Sega genesis and SNES cartridges had similar memory capacity. between 1 and 3 megabytes of data per game, that could make many hours to finish. With art, music and all.
On other hand, using small resolution helped a lot.
Even as short a time ago as the hay day of flash, initial downloads of 5-10mb was deemed excessive. Today, for mobile, we try to keep it under a couple of hundred megs, but even a gig isn’t uncommon. Ah… the good ole days.
Back in 2004 casual developers were advised to make games 5 -10MB and use DirectX 7.0 only. I remember how people on Dexterity forums were obsessing about optimizing PNG files and the like.