It’ll be at the bottom again in the next patch. I have no idea what change caused it to go to the top, sorry about that! But now the order is defined. Once you update it, you might need to restart Unity in order for that particular change to take effect.
Well that explains why I couldn’t find it. I thought I’d forgotten how to ctrl+f properly or something
So for future reference anyone who finds this, I asked on the Discord and the developers said it shouldn’t be at the top.
I went back in to Unity → Edit → Preferences → General and re-enabled auto refresh. I then closed and reopened the project and voila, it’s where it should be.
I cannot be sure this is what did it though.
One other thing I tried was to create an editor script with a MenuItem attribute and thought maybe it’d override the Assets → Odin Validator menu priority. It didn’t it just gave me a load of yellow warnings about MenuItem with the ‘Odin Validator’ name being a duplicate, which makes sense seeing as this must exist somewhere else. So I deleted the editor file to fix this. - This is another thing I did before I noticed it moved to the right place.
It was one of those that fixed it
Odin 3.13.0, Unity 2021.0b10.2062.
Great thanks for being so responsive on your Discord, even to to a trial peasent like myself. I’ll be buying on Friday when I get paid.
Awesome, I’m surprised you found a way to make it fix itself!
They are strange. You also can’t change the order in c#, then recompile and expect it to change. I had to remove all menuitem completely, recompile, then reintroduce them with the new order and recompile again. And then it changes.