hi there,
while playing with the char customization example the following problem occured:
if i generate the asset bundles from the demo project (with the two chars male and female) the assetbundles size is about 3.5MB. if i generate the assetbundles from a new project with the exact same scriptfiles and the same two characters, the size of the bundles is about 1.4MB. if i generate a character in the new project, everything works great but no texture is shown at all.
what could i be doing the wrong way?
thanks very much for help
Whenever you export a character, make it a prefab first. Then select that prefab and right click “select dependencies” THEN export package. That way, everything the prefab uses (textures, scripts etc) will be included in the package. Otherwise this may leave out textures and scripts.
( thanks for the answer.
but i’m refering to the character customization tutorial (Character Customization | Utilities Tools | Unity Asset Store) and they dont user prefabs at all. they use assetbundles and i don’t know why they don’t include the textures in my project )
edit: okay, problem solved:smile: forgot to assign the textures to the pertexture materials.