Character weird position when trying to add animation

I rigged the character in Mixamo. If i use Mixamo animations its work well but when i try to create animation bymyself its happening. Position and pose of the character changing. 1st photo normal pose and 2nd when i try to add animation. Thanks!


How do you do so? We’ve had users attempting to create keyframe animations for rigged characters right in Unity using the Animation window. Well … that only works in theory, in practice it’s an arduous process and not designed for that ie it’s like editing a Scene by changing the .unity YAML file contents in a text editor. It’s that bad!

You need to use a tool like Blender to create/edit rigged character animations.

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Keyframe animation in Unity is not entirely unacceptable, but your issue stems from using a humanoid avatar. The pose you’re seeing—where the character is embedded into the ground—is the default pose for humanoids. Creating animations from scratch within Unity using the humanoid type is almost unacceptable, as you’re limited to adjusting degrees of freedom (DOF) and must work around this default starting pose.
The official recommendation is to create animations in external software and import them into Unity.
Alternatively, you could use the Generic type, but in reality, Unity’s built-in animation editing tools are still quite limited.

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