If you haven’t seen it yet, we published a new optimization guide for mobile game performance a few months ago.
We know that poor performance not only causes a poorer game end-user experience, but on mobile, it can also cause reduced battery life, thermal control issues, and limitations on how many devices you can reach.
We partnered up with our Accelerate Solutions engineers to gather some of their tips and best practices based on their consulting for top studios to create the guide and help you boost your mobile game’s performance.
Here are some of the topics that we cover in the e-book:
We hope you find this guide helpful! Let us know if you feel we missed anything that we could include in our next guide. Visit our website to discover more e-books and other learning content.
That too would be very useful information. Any insight in future plans will greatly help us justify our continuing subscriptions.
But to the point, I was referring to the ebooks section (Unity). For example, the "Optimize your game performance for console and PC" on the portal (Unity) points to the old 2020LTS version.
And I think I spotted a few missing books, like the ones on UIToolkit.