Hi everyone,
If you haven’t seen it yet, we published a new optimization guide for mobile game performance a few months ago.
We know that poor performance not only causes a poorer game end-user experience, but on mobile, it can also cause reduced battery life, thermal control issues, and limitations on how many devices you can reach.
We partnered up with our Accelerate Solutions engineers to gather some of their tips and best practices based on their consulting for top studios to create the guide and help you boost your mobile game’s performance.
Here are some of the topics that we cover in the e-book:
Profiling, memory, and adaptive performance
Performant code and code architecture
Project configuration and assets
Graphics and GPU optimization
Download the mobile optimization guide
We hope you find this guide helpful! Let us know if you feel we missed anything that we could include in our next guide. Visit our website to discover more e-books and other learning content.
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Wow, that looks very comprehensive. 50 pages of performance optimization.
looks like you covered it all.
Thanks
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This is brilliant. Thank you!
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Glad to hear it’s useful. Feel free to share any tips we missed or if you have suggestions for future updates here in the thread.
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Really awesome guide!
I missed some Unity settings like IL2CPP, texture compression (ASTC is good), and the optimization settings in player settings.
Just quickly scanned over the content as I already read through it a while back
DevDunk:
Really awesome guide!
I missed some Unity settings like IL2CPP, texture compression (ASTC is good), and the optimization settings in player settings.
Just quickly scanned over the content as I already read through it a while back
Yes, this would be great. I really want to see a guide about the best player settings setup for mobile
Most stuff I found out was useful actually are in this video of mine:
https://www.youtube.com/watch?v=7S6QQKtvNo8
Might help a little bit
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Hello @thomas_jacobsen_unity ,
Do you know if Unity has plans to update the books listing (course offerings) for Unity Professional Training (Loading ) ?
Thanks
Hi Kamil. Do you mean when and what new courses the professional training team are going to offer in 2024?
Hey everyone. Wanted to let you know that we just updated both ebooks on performance optimization for 22 LTS in case that is helpful. You can find more info and links here: Updated 2022 LTS Best Practice Guides for optimizing games | Unity Blog
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That too would be very useful information. Any insight in future plans will greatly help us justify our continuing subscriptions.
But to the point, I was referring to the ebooks section (https://protraining.unity.com/learn/dashboard/channel/43 ). For example, the "Optimize your game performance for console and PC" on the portal (Loading ) points to the old 2020LTS version.
And I think I spotted a few missing books, like the ones on UIToolkit.
“Hi, could you share what specific tips and best practices are included in the guide? Also, are there any key performance issues it addresses?”
The latest version of this ebook can be found here:
Mobile, XR, and web games have active user bases reaching the billions. Optimizing your game to be as performant as possible is essential for the widest reach.
In this e-book we gathered knowledge and advice from Unity engineers who have partnered with developers across the industry to help them launch the best games possible.
You will find more than 75 actionable tips for optimizing performance in XR and Unity Web for Unity 6. We also share some tips on how to use Unity’s profiling tools, and get tips on programming, project configuration, assets, GPU, audio, UI, animation, physics, and more.