im curious. does anyone know what is going on here?
most times it looks like i am getting amazing frame rates in unity. but then sometimes it still seems laggy even when its rendering 1900 + fps.
take a look at the fps controller prefab.
try side stepping and keeping aim at an object in the scene. its really choppy!
(moving forward is much smoother than moving sideways.)
on the other hand, if i use a simple transform.Translate in an update, the movement is much smoother.
Is there something in the FPS Walker script causing this?