After i finished my first game, I spent over 2 hours trying to setup a simple cinematic shot using Cinemachine, Timeline, etc..
So I built this tool, and when i came to make the shot? It only took me 1 min to take the whole shot and not just setting up the cameras! Because this tool does not need more than just one camera, no worrying about many virtual cameras, or any coding or any calculations, or anything else, except directing your scene!
Here’s what it does:
Catmull-Rom spline paths through as many waypoints as you want.
Per-waypoint easing. Linear, EaseIn, EaseOut, EaseInOut, or custom AnimationCurve.
Per-waypoint FOV animation.
Look-At target tracking while the camera moves.
Draggable handles in the Scene view. Move waypoints visually without touching numbers.
Editor preview. Watch the full path run without entering Play mode.
UnityEvents. Trigger anything at path start, waypoint arrival, or completion.
Runtime API.
Works with Built-in, URP, and HDRP.
Unity 2021.3+.
No Googling, no debugging, no resetting animations. Just drag, preview, done.
YouTube video:
Asset Store:
Screenshots:


