Hello everyone.
I am the Product Manager for many packages covering cinematic tooling
As of Unity 6.1 we are deprecating a number of packages related to live/virtual productions and broadcast/cinema, as we renew our focus (as much as possible) on core games functionality
What is being deprecated
The following packages are being deprecated:
- Cinematic Studio Feature Set
- Cinematic Studio Sample
- Sequences
- Python for Unity
- Live Capture, and the Virtual Camera & Face Capture Companion Apps
Deprecation means the package is available but will no longer be supported, IE we will not be fixing bugs or ensuring compatibility with a given version of Unity.
It also means that at some point in the future, it will likely no longer be available, and be removed completely from the Package Manager.
Please note, While we have open sourced Live Capture GitHub - Unity-Technologies/UnityLiveCapture: Unity Live Capture package and companion apps (Face Capture and Virtual Camera)., we currently have no open source plans for the other packages, nor plans for providing alternative functionality or replacements.
What’s not being deprecated
We know there are still a number of packages related to cinematics, which will not be deprecated in Unity 6.1. These are:
- Cinemachine
- Recorder
- Alembic
- FBX Exporter
- FBX SDK
Why are we deprecating these packages?
We have a huge number of packages, tooling and code that we maintain, but we also have finite resourcing.
It is always a difficult decision to deprecate packages or functionality in Unity, knowing that some of you have relied upon it in some form for your projects, and we would ideally love to be all things to all people, but that is unrealistic.
However, we do want to make sure the packages we continue to invest in are stable, and ready for production. In order to achieve that, we are reducing our investment elsewhere.
Chinny
Senior Product Manager - Unity