Circle Collider to drag player??

Hi Guys,

I have a problem with regards to a circle collider which is on the Pie graphic. Basically it works fine, except the pie’s are rotating slowly and i would very much like the character to be pulled in the direction the pie is rotating. Currently, the character when placed on the top middle will just stand there whilst the pie rotates.

There is absolutely no script on the pie, it’s all done with graphics and animation.

I thought of doing it with several colliders set as the child of the pie’s circle collider to sort of push the character along but I can’t help but think that would be bad form. I want to learn unity the correct way so would appreciate help in this. I am at beginner level when it comes to programming, but I’m learning bit by bit…

Try to create a new Physics2D material and apply it to the circle’s collider, and then try adjusting the friction in the material.

1 Like

oh wow, well that sorted it out… nice one @Zolaire - :slight_smile: Thanks buddy!!

1 Like