As the title says, a project that worked on 2022.3 now fails to build on android after upgrading to 6000.x. Both production and development builds fails in the gradle build. I think the important parts of the logs is this
[2025-03-04T14:22:37Z - Unity] FAILURE: Build failed with an exception.
[2025-03-04T14:22:37Z - Unity]
[2025-03-04T14:22:37Z - Unity] * Where:
[2025-03-04T14:22:37Z - Unity] Build file 'BUILD_PATH/p\unity_project\Library\Bee\Android\Prj\IL2CPP\Gradle\launcher\build.gradle' line: 1
[2025-03-04T14:22:37Z - Unity]
[2025-03-04T14:22:37Z - Unity] * What went wrong:
[2025-03-04T14:22:37Z - Unity] A problem occurred evaluating project ':launcher'.
[2025-03-04T14:22:37Z - Unity] > Failed to apply plugin 'com.android.internal.application'.
[2025-03-04T14:22:37Z - Unity] > The option 'android.enableDexingArtifactTransform' is deprecated.
[2025-03-04T14:22:37Z - Unity] The current default is 'true'.
[2025-03-04T14:22:37Z - Unity] It was removed in version 8.3 of the Android Gradle plugin.
[2025-03-04T14:22:37Z - Unity] If you run into issues with dexing transforms, try setting `android.useFullClasspathForDexingTransform = true` instead.
I dont have the variable android.enableDexingArtifactTransform set in gradelTemplate.properties now, but I’ve tride to set it both to true and false, and the build still fails. Same with android.useFullClasspathForDexingTransform.
I’ve tried a force resolve on the extrenal dependency manager.
Edit: If i add android.useFullClasspathForDexingTransform = true the local build works but still not the cloud build.