[Client]
void Shoot()
{
RaycastHit _hit;
if (Physics.Raycast(cam.transform.position, cam.transform.forward, out _hit, weapon.range, mask))
{
if (_hit.collider.tag == PLAYER_TAG)
{
CmdPlayerShot(_hit.collider.name);
}
}
}
[Command]
void CmdPlayerShot (string _ID)
{
Debug.Log(_ID + " has been shot");
}
Unity gives me this error
UNetWeaver error: Script PlayerShoot uses [Command] CmdPlayerShot but is not a NetworkBehaviour.
UnityEngine.Debug:LogError(Object)
Unity.UNetWeaver.Log:Error(String) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Weaver/Program.cs:20)
Unity.UNetWeaver.MonoBehaviourProcessor:ProcessMethods() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Weaver/MonoBehaviourProcessor.cs:53)
Unity.UNetWeaver.MonoBehaviourProcessor:Process() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Weaver/MonoBehaviourProcessor.cs:19)
Unity.UNetWeaver.Weaver:ProcessMonoBehaviourType(TypeDefinition) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Weaver/UNetWeaver.cs:1126)
Unity.UNetWeaver.Weaver:CheckMonoBehaviour(TypeDefinition) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Weaver/UNetWeaver.cs:1639)
Unity.UNetWeaver.Weaver:CheckNetworkBehaviour(TypeDefinition) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Weaver/UNetWeaver.cs:1650)
Unity.UNetWeaver.Weaver:Weave(String, IEnumerable1, IAssemblyResolver, String, String, String) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Weaver/UNetWeaver.cs:1791) Unity.UNetWeaver.Weaver:WeaveAssemblies(IEnumerable1, IEnumerable1, IAssemblyResolver, String, String, String) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Weaver/UNetWeaver.cs:1888) Unity.UNetWeaver.Program:Process(String, String, String, String[ ], String[ ], IAssemblyResolver, Action1, Action`1) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Weaver/Program.cs:34)
UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface:TickCompilationPipeline(EditorScriptCompilationOptions, BuildTargetGroup, BuildTarget)