Color Managed Monitor Output

Hi,
I would like to suggest Unity to implement proper color managed workflows with output color profiles since we’re in an era where working on wider color gamut monitors is becoming more and more common.

Currently, if I’m working on a Unity project on a Mac, colors look more saturated compared to what the project look like on sRGB devices because of the wider gamut in DisplayP3. This problem is also noticeable on Windows wide gamut laptops such as the Dell XPS series where monitor settings are limited and the device will by default output to the full RGB range of the monitor. The ability to select a monitor output ICC profile in Unity or simply let it use the system monitor profile would help remedy inconsistencies between different operating systems and help make sure the launched product looks as expected.