So I am in the process of combining textures into a single map to lower draw calls, but I am realizing that I have set the main color for all my textures that I want to combine differently. How do I combine a material’s main texture and main color into a single draw call? Is there a way to do it with an external program like photoshop? Thanks a lot.
There is not connection between main color and Texture.
Main Color is a Material attribute and the main Texture can also be set on the Material.
If you just set the exact same materials to each of your object according to max vtx count by object from the documentation, you can for sure get it done by Unity in runtime.
Ok, so maybe I phrased my question wrong. I want to create a texture atlas for my all of my models. Right now, they all have an individual material with their own main texture and main color. I want to create on texture that has all the main textures and main colors of the individual models combined into one.