System.IO.DirectoryNotFoundException: Could not find a part of the path 'C:\Windows\System32\Library\Bee\artifacts\mvdfrm\Unity.Burst.Cecil.Mdb.dll_F5791B14F366A51E.mvfrm'.
at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
at System.IO.Strategies.FileStreamHelpers.ChooseStrategyCore(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
at System.IO.Strategies.FileStreamHelpers.ChooseStrategy(FileStream fileStream, String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, Int64 preallocationSize)
at System.IO.StreamWriter.ValidateArgsAndOpenPath(String path, Boolean append, Encoding encoding, Int32 bufferSize)
at System.IO.File.CreateText(String path)
at ApiUpdater.MovedFromOptimizer.Program.RealMain(String[] args)
at ApiUpdater.MovedFromOptimizer.Program.Main(String[] args)
I get this error (and many variations, all just referencing a different DLL) on every project I create, on every different Unity version.
My project is placed inside of my documents folder, and none of the DLLs that the engine is looking for are in the project folder.
I’m running Windows 11 Pro 24H2 (OS Build 26100.6584), with a Ryzen 9 5900x, RX 580, 32GB DDR4 RAM.