How do you make a raycast determine what colliders to detect/hit?
i watched 2 tutorials now but it didn’t show.
Also, can you determine the thickness of a raycast? or do you just have to have more than 1 spaced apart?
How do you make a raycast determine what colliders to detect/hit?
i watched 2 tutorials now but it didn’t show.
Also, can you determine the thickness of a raycast? or do you just have to have more than 1 spaced apart?
You can control which colliders the raycast hits using a layermask. Check which versions of Raycast include a LayerMask here: https://docs.unity3d.com/ScriptReference/Physics2D.Raycast.html
A raycast is a dimensionless ray, so it is always an infinitely thin laser beam. You can however use BoxCast or CircleCast or CapsuleCast instead if you want a “thick” raycast.
Thanks Praetor, also, how can I stop my raycast hitting its own collider?