OK, I give up.
I’m trying to convert a screenspace coordinate to worldspace coordinate and I was able to perform some transformations using
Camera.ViewportToWorldPoint Camera.ScreenToWorldPoint
They transform, but incorrectly. Is there anything else I should consider before using these methods?
This guy seems to have the same problem too: http://answers.unity3d.com/questions/26040/converting-from-screen-to-world-space-it-seems-bro.html
Thanks in advance.