Hey folks,
(Headsup:
- Unity 5.3.3p1, Windows 7
- Plugins Used for this “problem”: Ferr2D, 2DToolkit)
Here’s the thing. We’re currently building our levels. We’re using Ferr2D for the main platforms of our game (2D Adventure-Sidescroller) and 2DToolkit for all sorts of sprites.
Now in general we have three “Base-Layers” in each of our scenes:
- Background
- Platform
- Foreground
Of course, the player moves in the Platform layer, the Background/Foreground are parallaxed layers which are filled with decorative environment-objects (Ferr2D Terrain and Sprites).
Now in order to speed up the process of decorating the levels/scenes, we wanted to copy the Background/Foreground from a finished scene and paste it to the next empty one and instead of creating the objects from “scratch” we’ll adjust the pasted ones and put then some new objects on top of them.
And here’s the problem:
-
Here’s the scene:
-
Now that’s just the background here:
- Now I copy the BACKGROUND-Object which holds all the terrains and sprites and open up the next scene:

- Now I paste the BACKGROUND-Object
Well - something seems to miss. The objects aren’t rendered in the new scene. Even if I hit PLAY they don’t show up.
But there is a “fix” for this, in the Hierarchy I have to open up every single child-object, like this:
Well, if that would be the solution everything would be fine, but it isn’t. As soon as I save the scene, change the scene and come back to this one the scene looks again like this:
Saving didn’t do any good.
I already tried to Reimport all Assets, Rebuild the Index (2DToolkit), Rebuilding the Ferr2D Component Cache, nothing helped.
I tried it in 10 different scenes and in 1 it worked, but that’s not someting one can work with. We have to rely on this system.
Did anyone do something like this and can maybe provide some help?
Thanks folks!


