Currently, our project has renderers splited into small regions in large scene and we only loaded close regions in runtime.
So we want to load only the adaptive probe volumes affecting the loaded regions as well.
But as far as I’ve tried, I didn’t find a way to hold more than one bakesets at the same time.
For a scene with multiple dynamic loaded regions, is there any other way to handle the probes without using custom additive loading, instead of disk streaming?
Bump. I have exactly the same question. From the docs it seems like the answer is no, as Adaptive Probe Volumes will only work with a single Baking Set at a time. Even though the docs say they can be used with large open worlds, it doesn’t seem like the common use case of dynamically loading different combinations of scenes based on where the player is located (which means Scene A might be loaded with Scene B & C, or it might be loaded with Scene D and E).
I’d be happy to be proven incorrect in these assumptions, if anyone has a working implementation?