CPU load of different collider types?

Does anyone know the relative cpu load caused by using one type of collider (say a sphere or capsule) versus using a simpler collider (as a box)? I’ve been designing my sims on the assumption that box colliders are processed faster because their geometry is simpler, but is this really the case? If I were to make a chain with 100 links, which would run faster in Unity: if each link used a box or a capsule collider?

Thanks!

There is little real-world difference in the speeds, but the order is actually the opposite: spheres are cheapest, then capsule, then box.

Wow! Boy am I glad I asked that question! I’ll go back and “speed up” all my physics! Thanks!