Does anyone know the relative cpu load caused by using one type of collider (say a sphere or capsule) versus using a simpler collider (as a box)? I’ve been designing my sims on the assumption that box colliders are processed faster because their geometry is simpler, but is this really the case? If I were to make a chain with 100 links, which would run faster in Unity: if each link used a box or a capsule collider?
Thanks!