Fastest Collider

Which type of collider does Unity compute the fastest?

Preferably in order if anyone knows?

  • Sphere?
  • Box?
  • Capsule?
  • Mesh?
  • Wheel?

Sphere is the most efficient since you only need to check the distance of the radius, but for the box you need to calculate for each side.
As for the mesh and wheel, I believe the mesh is the least efficient since it creates small collider surfaces around the object depending on its shape.
Not sure about the wheel collider though.

Box
Sphere
Capsule
Mesh
Wheel

Sphere colliders then capsules then boxes
https://discussions.unity.com/t/401416