Hello World,
I am trying do debug my game that i made and for some reason I do not have the render thread in the cpu usage timeline. Do you guys have an idea why ??
Hi,
Is this per chance a WebGL build or did you turn off Multithreaded Rendering?
Because you don’t seem to have ANY other threads, I’d assume this is WebGL, which only has one thread…
It is a web gl build. Do you have any tips in improving the rendering for webgl ??
Thank you so much
I’d assume it’s mostly the same as for other platforms but even more important to move what you can off from the CPU and to the GPU to get at least that bit of parallization in there ( unless you’re already waiting for Present or vSync).
Other than that I have no particular insights into WebGL but you might want to post to the WebGL subforum for tips