CRASH during build, barely changed anything and now I can't build

Hello!

I was just working away and had probably changed like 4 lines of code that had to deal with moving a material into position as well as some PUNRPC calls, and now my project crashes as soon as I attempt to build it.

I don’t seem to be able to upload my log or dump files but if you would like them I can send them, and I would really appreciate some help here.

Unloading 71 unused Assets to reduce memory usage. Loaded Objects now: 1977.
Total: 20.156900 ms (FindLiveObjects: 0.350600 ms CreateObjectMapping: 0.037000 ms MarkObjects: 19.339400 ms DeleteObjects: 0.428800 ms)

WARNING: Shader Unsupported: ‘Hidden/BlitToDepth’ - Pass ‘’ has no vertex shader
WARNING: Shader Unsupported: ‘Hidden/BlitToDepth’ - Setting to default shader.
WARNING: Shader Unsupported: ‘Hidden/BlitToDepth_MSAA’ - Pass ‘’ has no vertex shader
WARNING: Shader Unsupported: ‘Hidden/BlitToDepth_MSAA’ - Setting to default shader.
Launched and connected shader compiler UnityShaderCompiler.exe after 0.05 seconds
Launched and connected shader compiler UnityShaderCompiler.exe after 0.05 seconds
Launched and connected shader compiler UnityShaderCompiler.exe after 0.05 seconds
Launched and connected shader compiler UnityShaderCompiler.exe after 0.05 seconds
Launched and connected shader compiler UnityShaderCompiler.exe after 0.05 seconds
Launched and connected shader compiler UnityShaderCompiler.exe after 0.05 seconds
Launched and connected shader compiler UnityShaderCompiler.exe after 0.05 seconds
Assertion failed on expression: ‘o != NULL’
UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck()
UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:172)
UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:96)
UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:907)
UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:807)
UnityEditor.BuildPlayerWindow:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:410)
System.Reflection.MonoMethod:InternalInvoke()
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[ ], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[ ])
UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:342)
UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:336)
UnityEditor.HostView:OldOnGUI() (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:129)
UnityEngine.Experimental.UIElements.IMGUIContainer:smile:oOnGUI(Event, Matrix4x4, Rect, Boolean) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:244)
UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:438)
UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:421)
UnityEngine.Experimental.UIElements.IMGUIContainer:HandleEvent(EventBase) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:401)
UnityEngine.Experimental.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:511)
UnityEngine.Experimental.UIElements.EventDispatcher:smile:ispatch(EventBase, IPanel, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:307)
UnityEngine.Experimental.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\Panel.cs:176)
UnityEngine.Experimental.UIElements.UIElementsUtility:smile:oDispatch(BaseVisualElementPanel) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:245)
UnityEngine.Experimental.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:68)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\IMGUI\GUIUtility.cs:179)

[c:\buildslave\unity\build\runtime\baseclasses\ImmediatePtr.h line 53]
(Filename: C:/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs Line: 172)

Crash!!!

Thanks!

I am using version 2018.3.0f2 by the way