I am writing a script, it can automatically find the model file in the Resources folder (note : not a prefab), and then create a GameObject from the model file, I did not find the API, how can I do it?
If the model is not a prefab, I believe you are going to need an importer.
TriLib is an excellent plugin, I have used it myself.
What exactly is it you are trying to do? If you are just trying to swap the model of a pre-existing game object in scene. You can still load a prefab and then just copy the necessary component values.
I just found that GameObject.Instantiate can load fbx directly, that’s what I need
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