Custom rendering inside scene view

Hello !
I’m using Graphics.DrawMeshInstanced for some of my rendering, I was wondering if I could also do that rendering inside the Scene View ? It would make editing the scene far easier !
I’ve noticed that there is an EditorWorld active when the game is not playing, would it work to add a system there ? If it is the case, how do I add a system specifically to this world ?

Thank you !

Me too.

Not that I’m aware of.

For my particular purpose I’m simply converting GameObject’s to entities at runtime then rendering them using Graphics.DrawMeshInstanced. That way I can see them in editor via the GameObject and manipulate it as such then at runtime the GameObject is converted to an entity and destroyed and rendered using Graphics.DrawMeshInstanced.

I’m using Entities 0.51 though. I tried using Entities 1.0 but it’s still plagued with issues. Seems making it “production ready” was a bit premature as I personally find it less stable and filled with more errors and bugs than 0.51.