Ok, so basically my question is how do I make a custom shader graph that looks like this for HDRP? since i guess the asset creator was too lazy to make it compatible wit HDRP. So now i have to do the pain in the ass tsk of converting everything manually.
https://i.imgur.com/ge1y0BU.jpeg
Im new to Unity, so I don’t know how to use the shader graph to create a material/shader graph like this.
Any help is very much appreciated if anyone knows anything.
I would start with some tutorials for the shader graph.
It’s a big space so be sure you understand each step before thundering forward too far!
This kind of iterative step-at-a-time approach can really help:
Imphenzia: How Did I Learn To Make Games:
Two steps to tutorials and / or example code:
- do them perfectly, to the letter (zero typos, including punctuation and capitalization)
- stop and understand each step to understand what is going on.
If you go past anything that you don’t understand, then you’re just mimicking what you saw without actually learning, essentially wasting your own time. It’s only two steps. Don’t skip either step.
much appreciated. I guess it seems i wont be getting a more direct answer from someone who knows how to use it so i don’t have to think too hard about it. I’ll probably look into it later. Since i just don’t have the time.
Well, I got about this far… but still having trouble figuring out how to add the “top color” to the shader graph settings. the tutorials I looked at don’t really tell me exactly how thats done. or maybe my google skills suck, cuz i can’t find the right information. According to what the asset creator has, it looks like the “top color” is a mixture of the yellow color. like maybe the tips of some of the tree leaves are a yellow color while other parts of just green.
palm tree shader graph
This is the asset in question: Aquarius Fantasy Series: Orcs | 3D Fantasy | Unity Asset Store