Custom texture scale (tiling)

I’ve got a material as texture. For example a metal texture. That texture is repeated 4 times on X, and 1 time on Y, as the flat box is 40x0.01x10. Works perfectly, no problems with that. But when I add another flat box, of a different size, the repeatings of the texture isn’t that epic anymore… I tried to change the materials Tiling to the correct value, but then everything is changed to that tiling value. Ouch, I don’t want that… Now I have to clone that material every time I want another shape… And that sucks :P.

Is there any way to have different tiling settings for one material?

No, because tiling and offset are material settings
EDIT: though you can always do that by fiddling with uv-s :wink:

I already thought it has something to do with UV mappings… No idea how to do that in Unity itself though…

Not inside Unity - in your modeling application only :wink:

Eh, that sucks x]. So I need to create around 50 models for the same thing in a tad different scale.

Whatever, thanks :].

You can always do that through script though - you have access to mesh uvs

I’m not really experienced with that yet though. It’s probably the best way to have unique UV mappings for each.