It seems that in build machine, the problem comes from sprite packer:
d3d11: failed to create 2D texture id=3977 width=80 height=80 mips=8 dxgifmt=28 [D3D error was 80070057]
UnityEditor.Sprites.PackerJob:AssignToAtlas(String, Sprite, SpritePackingMode, SpritePackingRotation)
UnityEditor.Sprites.DefaultPackerPolicy:OnGroupAtlases(BuildTarget, PackerJob, Int32[]) (at C:\buildslave\unity\build\Editor\Mono\Sprites\DefaultSpritePackerPolicy.cs:109)
UnityEditor.Sprites.Packer:ExecuteSelectedPolicy(BuildTarget, Int32[]) (at C:\buildslave\unity\build\Editor\Mono\Sprites\SpritePacker.cs:118)
UnityEditor.BuildPipeline:BuildAssetBundlesInternal(String, BuildAssetBundleOptions, BuildTargetGroup, BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles(String, BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:490)
UnityEditor.BuildPipeline:BuildAssetBundles(String, BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:481)
Builder:BuildAllAssetBundles(BuildTarget) (at Assets\Editor\Builder.cs:1065)
Builder:PerformBuild() (at Assets\Editor\Builder.cs:357)
[C:\buildslave\unity\build\Runtime/GfxDevice/d3d11/TexturesD3D11.cpp line 496]
(Filename: Assets/Editor/Builder.cs Line: 1065)
d3d11: failed to create 2D texture shader resource view id=3977 [D3D error was 80070057]
UnityEditor.Sprites.PackerJob:AssignToAtlas(String, Sprite, SpritePackingMode, SpritePackingRotation)
UnityEditor.Sprites.DefaultPackerPolicy:OnGroupAtlases(BuildTarget, PackerJob, Int32[]) (at C:\buildslave\unity\build\Editor\Mono\Sprites\DefaultSpritePackerPolicy.cs:109)
UnityEditor.Sprites.Packer:ExecuteSelectedPolicy(BuildTarget, Int32[]) (at C:\buildslave\unity\build\Editor\Mono\Sprites\SpritePacker.cs:118)
UnityEditor.BuildPipeline:BuildAssetBundlesInternal(String, BuildAssetBundleOptions, BuildTargetGroup, BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles(String, BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:490)
UnityEditor.BuildPipeline:BuildAssetBundles(String, BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:481)
Builder:BuildAllAssetBundles(BuildTarget) (at Assets\Editor\Builder.cs:1065)
Builder:PerformBuild() (at Assets\Editor\Builder.cs:357)
[C:\buildslave\unity\build\Runtime/GfxDevice/d3d11/TexturesD3D11.cpp line 515]
(Filename: Assets/Editor/Builder.cs Line: 1065)
d3d11: Failed to create 2D texture in GfxDeviceD3D11
UnityEditor.Sprites.PackerJob:AssignToAtlas(String, Sprite, SpritePackingMode, SpritePackingRotation)
UnityEditor.Sprites.DefaultPackerPolicy:OnGroupAtlases(BuildTarget, PackerJob, Int32[]) (at C:\buildslave\unity\build\Editor\Mono\Sprites\DefaultSpritePackerPolicy.cs:109)
UnityEditor.Sprites.Packer:ExecuteSelectedPolicy(BuildTarget, Int32[]) (at C:\buildslave\unity\build\Editor\Mono\Sprites\SpritePacker.cs:118)
UnityEditor.BuildPipeline:BuildAssetBundlesInternal(String, BuildAssetBundleOptions, BuildTargetGroup, BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles(String, BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:490)
UnityEditor.BuildPipeline:BuildAssetBundles(String, BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:481)
Builder:BuildAllAssetBundles(BuildTarget) (at Assets\Editor\Builder.cs:1065)
Builder:PerformBuild() (at Assets\Editor\Builder.cs:357)
[C:\buildslave\unity\build\Runtime/GfxDevice/d3d11/TexturesD3D11.cpp line 532]
(Filename: Assets/Editor/Builder.cs Line: 1065)