D3D11: Failed to create RenderTexture (2069 x 1232 fmt 9 aa 1), error 0x8007000e

TL DR: Read Update 3


This error occurs when I leave or enter the Scene tab with the mouse cursor. It occurs in any project of any size since Unity version 5.4, and now even with 5.5.

This error won’t happen if Scene tab’s shading mode is wireframe, it must be set to shaded. Game tab works fine. Also I noticed that HDR must be turned on in the camera component. I turned off the Post Process Behavior on the camera, but it didn’t help.

Editor is 64bit on a 8GB machine with i5 6600. Editor takes up to ~700MB RAM for current project. I updated the driver for my GTX970 (376.33) with cleared control panel settings. Also tested on a single 1080p and 4K monitor, but it’s the same problem. Solving this with a hammer by reinstalling Windows 10 doesn’t work either.

A simple way of reproducing this error on my machine, is to create a new project and import the Adam Interior Environment from the asset store. I’m using this computer also for gaming and other tools. Only Unity is causing such problems.

I have a similar problem in Unity 5.5.0f3. I have a black screen in builded player, although the logic of the program works fine according to log. In editor everything is correct too. After a couple of experiments i noticed, that using of D3D11 exclusive mode is solving the problem, but works not good enough. Another thing that helped me is enabling Display Resolution Dialog and setting there a smaller resolution before the start. I don’t know why, but now everything is absolutely fine even with higher resolution.

I got this problem today, tried to search for info for a while, noticed that it occurred every time i moved cursor in scene mode over the objects i’ve placed in my scene. I had HDR on in 2 cameras in my project and seems like switching those off fixed that for now atleast. Im fairly new in every kind of developing, so im not sure at all, what could cause this problem.

The problem seem to be resolved with 5.6.0f3.