Daily Events and content changes

Thank you for this detailed response.

Yes I was going to use addressables only for level scenes.

Since you seem to know the subject pretty well I’ll ask you some more questions if you don’t mind.

For my first build I used normal scene loading and LoadMode.Single.

Every thing I needed to was included in every level scene. Besides the level tilemap grid and I have all prefabs for Camera, UI, gameobjects and so on. In this any level can be tested on it’s own.

I have started to make a different build with multiple scenes. There are some scenes that will not be addressables.

  • Main Menu
  • Level selection
  • EndGame scene
    All the other levels will be addressables.

In the build with multiple scenes it’s more difficult to test levels as I have always to start with another scene, and there are also double camera, audiosource problems, as well as other complications like these.

Do you think t’s better that I keep working on the multiple scene build or the single scene build it’s gonna work as well?

Thank you.