Many of you may have seen DAZ 3D at the Unity booth during GDC. DAZ 3D announced that a new EULA for their 3D Models was available at a new webstore dedicated to game developers. http://developer.daz3d.com
Here is a short video clip of a DAZ 3D model with animations in the Unity Demo Island scene.
Very cool… I always like browsing the daz 3d models but never bought any because I didn’t think I could use them.
I especially like many of the scenes/props because there is a lot of nice detailed buildings with interiors, like the sci-fi hangars and stuff.
Could I just make a developer account now, buy something like a sci-fi building from the scenes and props category, that includes a .OBJ and import it right into Unity? Or is there more prep work involved than that?
Also, the whole daz studio character models and animations always seemed pretty daunting to me. Will there be any tutorials from scratch for buying a model, setting up the animations and importing it directly into Unity?
Yes… you definitely could do that. Depending on the object poly count could be an issue. (see discussion on decimator)Otherwise no further prep work is required on props.
It’s really not that hard but DAZ is working to make the whole downloading and loading process easier. And yes there will definitely be tutorials but it is a very short list of steps from Character creation in DAZ Studio - export as FBX and import into Unity.
I tried to log into the Daz developer site and it wouldn’t show me anything until I created an account or used my regular Daz account to log in. So I tried to log in using regular Daz account info and it told me I couldn’t use that account and had to create a new account. So I tried to create a new account, but then it told me I should use my regular Daz account. WTF? I gave up.
Can you at least change your site so I can at least look at the content and prices without creating a new account? Also, please sort out your user account system. It’s totally fubar.
also would be nice to have a few freebies so developers / artist can see how the process will fully work without having to spend $$$ on something that might not be a possiblity.
From what I’ve seen so far you can decimate a mesh from 200k + down to 18K+ this was only in a video I haven’t done it myself yet.
guys at DAZ you rock. Does that mean that if Steve from 3Duniverse also approves this usage, I could use toon squirrel with lipsync morphs in unity ???
At this moment I own maybe 50 or more daz models. Is there any way to upgrade some of these to the new system to be able to use them in unity?
Also, where can this new EULA be seen? I only see that there is different pricing between SINGLE use and MULTIPLE use, but cannot find the right definition of these
Sorry DAZ 3D can’t offer that at this time due to the fact that the content was purchased under a different license and not all Published Artists are participating yet.
The Eula is presented during the checkout process. If you put something in your “shopping cart” you will be presented with the eula before you can purchase it.
Single Use- is intended for a single game title or project (simulation, etc)
Multiple use- allows the use of the content in an unlimited number of titles or projects. Neither license allows for resale or sale of derivative works. You would have to work with DAZ directly on those kinds of deals.
You are correct that the FBX exporter is an add-on plug-in. So is the Decimator.
The Decimator is in final beta testing and should be available in a matter of a few weeks.
DAZ is also working on a texture mapping plugin that will allow textures to be combined and scaled.
All of those plugins will be available individually as well as in an affordable Game Developer Kit bundle.
Your model as well as the hair needs to be decimated in order to play well in a game engine. DAZ also has low poly LODs available that are hand modeled in 17k 4k, 2k, and 1k (polys) versions that will give you a good base model to start from in DAZ Studio.
In order to export poses or animations you need to “bake” them to the DAZ Studio Keyframe before you export. And then select the export animations options from the export tab.
What is going on with the eyelashes is that they consist of a transparency map applied to a plane modeled into the face. The transparency map does not get exported or read by the engine. You can either remove them or use one of the LOD versions that doesn’t have the eyelashes modeled onto it and just use the face texture with the lashes painted onto it.
People, I need your help. I have a problem: when I export a model (without any hair and clothes) from DAZ in Unity, everything is all right. But if I try to do this with a model having hair or some clothes, when I play animation clothes or hair move incorrectly. How can I manage the situation? Thanks in advance.
V3 rediced
I have a problems with V3 reduced. Seems body of this Victoria is shifted down by 10 sm relative to every staff she should use like hairs, clothes, environment. And have no idea how to move her upper. DazPro, do you know how to do it? Solved.
But what version is really reduced and what don’t?
Victoria 3 reduced total faces 24406
Victoria 4.2. QuickStart total faces: 16678.
LODs
As far as I understood there have to be LOD files for Victoria V4 with names like: v4_lod_17k.obj, v4_lod_4k.obj, v4_lod_2k.obj and v4_lod_1.5k.obj. But I have no idea where to get it. Google don’t know also
“Bake”
Can anyone tell me, what exactly means this tasty “bake” process?