Debugging target GameObject is not selected

  1. I am looking for where the Animator variable value in BB_Character_Attack is assigned.
    It seems to be assigned in the graph, not in the code.

  2. While searching the above, I found out that I cannot debug the B_Character_Attack_Combo graph.
    No matter which GameObject (Player, Controller, Character, etc.) is selected in the Hierarchy, the ‘List is empty’ status is not changed.

Hi @MOBILIN ,

This may be due to the graph currently not being run at that time, you would need to be able to select the object as the graph is executing.

If this is during a short time frame it may be difficult to debug. There are also breakpoints you can use via when right clicking where you would like to set a breakpoint.

Debugging is definitely an area we want to make better overall so I will bring this to the team.