I am testing the unity executable file (broadcast) in the server.
I use Windows-Remote Desktop to connect to the server.
But this is when a problem arises
With the streaming executable turned on on the server
If you change the window size of Remote Desktop, the scaling of the streaming screen on the web will change.
Is there any way to solve this problem?
Unity executable file setting
FullScreenMode: Windowed
Default Screen Width/Height : 1280 x 720
ScreenStreamSender.cs .
StreamingSize: 1920x1080
-DepthBuffer : At least 24 bits depth (with stencil)
-Anti-anliasing: 8 samples