Depending on the size of the remote desktop, the size of the object that appears to be streamed to t

hello

I am testing the unity executable file (broadcast) in the server.

I use Windows-Remote Desktop to connect to the server.

But this is when a problem arises

With the streaming executable turned on on the server
If you change the window size of Remote Desktop, the scaling of the streaming screen on the web will change.

Is there any way to solve this problem?

  • Unity executable file setting

  • FullScreenMode: Windowed

  • Default Screen Width/Height : 1280 x 720

  • ScreenStreamSender.cs .

  • StreamingSize: 1920x1080
    -DepthBuffer : At least 24 bits depth (with stencil)
    -Anti-anliasing: 8 samples

Which version of the package are you testing?