Hello guys,
I am the latest beta of unity 2019.1 and when I creating a terrain it cannot render details like grass.
I always get the warning:
Detail rendering shaders not found for the active render pipeline, falling back to default shader.
But I wonder because of the LWRP brings shader like WavingGrass and WavingGrassBillboard.
Does anybody else is experiencing that?
Edit: Just one addition. For the tree, unity is asking for billboard shader.
The tree Tree_conf1 must use the Nature/Soft Occlusion shader. Otherwise, billboarding/lighting will not work correctly.
Is there something that works with LWRP?
Hi,
Detail meshes, both meshes and grass work fine on latest Unity and LWRP, there were some changes to how the terrain system finds shaders so I think you just have a miss-match between unity and LWRP.
As for the tree not rendering correctly, they are currently not supported and there is still work being done for tree shaders in LWRP.
Hi… I am also having this, in a new project with LWRP…
Which version of LWRP/Unity, currently the version of LWRP in the default Unity was made before changes in 5.7.0 that fixed the terrain shader referencing.
Hey guys.
It is fixed for me with Unity2019.1.0f1 and LWRP 5.10.
But on Android, I had to activate read/write on the texture support.
But in the newer version, I got an error about “Texture not accessible”.
@onembitshorde : First try to update to newest 2019 version and LWRP 5.10.
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Cant find a workaround in 2019.2.0b9 and LWRP 6.7.1