Disabling FMOD?

Hey all,

I’m currently using the Asio4All audio driver for running SuperCollider. Asio4All bypasses the windows OS, making it very speedy for real-time audio synthesis.

The trouble is this: If Unity’s FMOD system initializes first, then SuperCollider cannot access the sound card, and vice versa. I don’t need FMOD, so I’m looking for a way to disable it. Any ideas?

@UT: If this is not possible (as I fear), would it be much to ask for this functionality? Not having the option to turn off FMOD will make my project a lot harder to pull off. :wink:

Did you end up getting this working?

Mohydine did it, you should ask him!

I have the same problem, do you find any solution to disble fmod ?

Hi, do you find any solution? I have the same problem