Door doesn't open but closes...

This is in Unity 5
Hello,
I’m not the best at coding (Prob why its not working :stuck_out_tongue: )… My mate helped me work on this, But i have done this video to show u want it’s doing for me;

When “Player” goes into Trigger… The door doesn’t open but when you come out of the trigger the Animation starts from Open to Closed. Is the code wrong or have i done something wrong? How i made the Animation for the doors were copy the door 2 times add open Animation to 1 and close to the other then remove them.

The code can be found here:

using UnityEngine;
using System.Collections;

public class Door : MonoBehaviour
{
    public AudioClip open, close;
   
    void onTriggerEnter(Collider Player)
    {
        if (Player.transform.tag == "Player")
        {
            GetComponent<Animation>().Play("Open");
            AudioSource.PlayClipAtPoint(open, new Vector3(0,0,0));
        }
    }
   
    void OnTriggerExit(Collider Player)
    {
        if (Player.transform.tag == "Player")
        {
            StartCoroutine ("ExitTimer");
        }
    }
   
    IEnumerator ExitTimer()
    {
        yield return new WaitForSeconds(2);
        GetComponent<Animation>().Play ("Close");
        AudioSource.PlayClipAtPoint(close, new Vector3(0,0,0));
       
    }
}

If you can help be great
Thank you

onTriggerEnter should be OnTriggerEnter (capital O).
Hint: When it’s not highlighted in red then there must be a typo.

1 Like

Thank you very much!