Is there a simple way to get Handles to display in font of Gizmos when drawing to the Scene View in Unity editor? I guess the more specific question is that I’d like the Gizmos to draw first, instead of the Handles drawin first, since niether uses the Z-buffer.
For example, here I am drawing a cube with Gizmos.DrawCube, but a label with Handles.Label, and the label appears behind the cube. Both are done in the same function (an OnDrawGizmos() callback), and the order in which I invoke the two functions does not matter. I can call Gizmos first or Handles first but it will always end up looking the same.
