EditorLoop issue from Profiler. Help me please

Hello everyone. I have a problem with EditorLoop from Profiler. In the play mode, there are some moments when EditorLoop take a huge memory usage and my FPS is lowering. In the average, EditorLoop take about like in the image below 3.34 ms

but some times it take about 54.88 ms

If there is somebody who can help me, I will be grateful.

Hello,
When profiling Playmode, the Profiler tries to minimize the profiler overhead due to Playmode running inside the editor by not Recording any further detail outside of the PlayerLoop, lumping it all into EditorLoop. To find out the details of what is taking time in the EditorLoop, switch the Profiler from targeting Playmode to it targeting Editor. Also please see this Documentation page about common profiler markers where this and other profiler markers are explained in more detail.