Hello everyone!
Just try to use EditorPrefs in Unity 2018.2.10. Work well on a single project but doesn’t when trying to get the prefs in another project, which is the purpose of editorPrefs right?
void Start ()
{
Debug.Log(EditorPrefs.GetString("EditorPrefsTest"));
}
void Set()
{
EditorPrefs.SetString("EditorPrefsTest", "WORK");
}
I use this code in 2 projects.
In project one, I use the Set() to set up the value of EditorPrefsTest.
In project two, I just launch it and the Start() function send an empty string.