Enforcing event function execution order in Unity?

In the Unity Docs about Order of Execution for Event Functions, I need to know more about this : “…Naturally, this cannot be enforced when an object is instantiated during gameplay.”

Edit:

See here

I am pretty sure this is what you are looking for. This is what happens when you first hit play. Once the game is running and new GameObjects are instantiated, this no longer applies “naturally”.