My PC bluescreened while using unity (prob not unity’s fault) and now my project throws errors every time I open it (using Unity 6000.0.23.1):
BuildProfileContext asset exists but could not be loaded.
UnityEditor.EditorApplication:Internal_CallDelayFunctions ()
and
NullReferenceException: Object reference not set to an instance of an object
UnityEditor.Build.Profile.BuildProfileContext.CreateOrLoad () (at <1f8babe234e540299e4f7387cdc20cd8>:0)
UnityEditor.Build.Profile.BuildProfileContext+<>c.<.cctor>b__30_0 () (at <1f8babe234e540299e4f7387cdc20cd8>:0)
UnityEditor.EditorApplication.Internal_CallDelayFunctions () (at <1f8babe234e540299e4f7387cdc20cd8>:0)
Is this unity 6 thing? I’ve not seen this before. Does anyone know if they can point me in the right direction? I tried reimport all with no success. Can I just delete my Library/BuildProfiles folder without harm?
Am also getting this error suddenly and consequently the “Create Build profile” button does not work.
I believe it started appearing after I did start creating a build profile but aborted that. I don’t remember a crash (definitely not of the whole PC, possibly of Unity).
Version 6000.0.20f1