Error loading, none of YT vids helped, nor advices on webpages

Using Unitu 2020.3.18f1 - Loading hangs at 90%

Works on Android, then on PC with no major issued, then comes OpenGL:

wasm streaming compile failed: TypeError: Failed to execute ‘compile’ on ‘WebAssembly’: Incorrect response MIME type. Expected ‘application/wasm’.

I post here since they are a lot of videos speaking about a compression issue and shoing how to fix it, but i my case it does not work.
I have done;

1 Used Diff versions of unity
2 Turned on/of and Changed compresion from gzip to brottli
3 Lowereds all graphics related (even the app only uses one cilinder an a lot of plane cilinders)
4 Upgrade/Downgrade the .NET
5 Touched compress settings for GObjects
6 Well touched everything…

Is the any way to make this work?
thanks in advance
Aldo

Hi!
Did you try disabling compression altogether?

If you want to use the compressed version did you read the doc at: Unity - Manual: Server configuration code samples ?

Yeah, everything that mention compress was turned off in one of my attempts, same results.

are you playing the webgl in local server (the one that unity starts if you do Build & Run),
or other locally installed server software (which server?),
or in webserver? (which host)

tried disabling wasm streaming? (build settings, publishing)
8025104--1033871--upload_2022-4-6_15-21-29.png

Hi Mgear, never tried Conna tryed now!, my server is on iPower, its an Debian, and neither the webassemply streaming, I neved had the need to tweak those settings, gonna test that now

ok, and did you set those mime settings on the server?

First Link:Yes, Second:No, Still havent tried previous advice, going to do so!
And it looks that I need to do a little of RTFM on my side and try out the tips!
be back soon
and i do really apreaciate the help!
A3

I dont find the WebAssembly checkbox, here is what i have