Works on Android, then on PC with no major issued, then comes OpenGL:
wasm streaming compile failed: TypeError: Failed to execute ‘compile’ on ‘WebAssembly’: Incorrect response MIME type. Expected ‘application/wasm’.
I post here since they are a lot of videos speaking about a compression issue and shoing how to fix it, but i my case it does not work.
I have done;
1 Used Diff versions of unity
2 Turned on/of and Changed compresion from gzip to brottli
3 Lowereds all graphics related (even the app only uses one cilinder an a lot of plane cilinders)
4 Upgrade/Downgrade the .NET
5 Touched compress settings for GObjects
6 Well touched everything…
Is the any way to make this work?
thanks in advance
Aldo
are you playing the webgl in local server (the one that unity starts if you do Build & Run),
or other locally installed server software (which server?),
or in webserver? (which host)
Hi Mgear, never tried Conna tryed now!, my server is on iPower, its an Debian, and neither the webassemply streaming, I neved had the need to tweak those settings, gonna test that now
First Link:Yes, Second:No, Still havent tried previous advice, going to do so!
And it looks that I need to do a little of RTFM on my side and try out the tips!
be back soon
and i do really apreaciate the help!
A3