Topic automatically created to discuss Errors are thrown when using stacking cameras with two different Renderer2DData
@NIXAAN Maybe an issue with 6000.1.0a6? just tested 6000.1.0a7 and having two cameras (one base and one overlay) and using 2d renderer without enabling compatibility mode (render graph disabled) is working as expected.
In Unity 6000.1.0a6 projects with 2D Renderer there is no game rendering when there is more than 1 active camera. If there is 1 base camera with an overlay camera added or 2 base cameras the game rendering stops (black screen). The issue is not present when RenderGraph is disabled and compatibility mode is enabled.