Hi guys! I have seen that alot of ppl have this kind of error. Tried different solutions but i cant find a way to bypass this error…
Here is a dump from Xcode:
(lldb) bt
- thread #16: tid = 0x3503, 0x3c37344a libstdc++.6.dylib
std::string::_Rep::_S_create(unsigned long, unsigned long, std::allocator<char> const) + 90, stop reason = EXC_BAD_ACCESS (code=1, address=0x4) frame #0: 0x3c37344a libstdc++.6.dylibstd::string::_Rep::_S_create(unsigned long, unsigned long, std::allocator const) + 90
frame #1: 0x3c3733bc libstdc++.6.dylibstd::string::_Rep::_M_clone(std::allocator<char> const, unsigned long) + 24 frame #2: 0x3c373ce8 libstdc++.6.dylibstd::string::reserve(unsigned long) + 48
frame #3: 0x3c373c3a libstdc++.6.dylibstd::string::append(unsigned long, char) + 62 frame #4: 0x00fc245c unity3dtestvoid StreamedBinaryRead::TransferSTLStyleArraystd::string(std::string, TransferMetaFlags) [inlined] SerializeTraitsstd::string::ResizeSTLStyleArray(std::string, int) + 112 at SerializeTraits.h:356
frame #5: 0x00fc2454 unity3dtestvoid StreamedBinaryRead<false>::TransferSTLStyleArray<std::string>(std::string, TransferMetaFlags) + 104 at InputManager.cpp:157 frame #6: 0x01021c68 unity3dtestvoid TransferScriptData<StreamedBinaryRead >(TransferScriptInstance, StreamedBinaryRead) [inlined] void SerializeTraitsstd::string::Transfer<StreamedBinaryRead >(std::string, StreamedBinaryRead) + 12 at SerializeTraits.h:348
frame #7: 0x01021c5c unity3dtestvoid TransferScriptData<StreamedBinaryRead<false> >(TransferScriptInstance, StreamedBinaryRead<false>) [inlined] void StreamedBinaryRead<false>::Transfer<std::string>(std::string, char const*, TransferMetaFlags) at MonoBehaviourSerialization.cpp:199 frame #8: 0x01021c5c unity3dtestvoid TransferScriptData<StreamedBinaryRead >(TransferScriptInstance, StreamedBinaryRead) [inlined] void TransferString<StreamedBinaryRead >(MonoObject*, MonoClassField*, char const*, StreamedBinaryRead, TransferMetaFlags) + 8 at MonoBehaviourSerialization.cpp:188
frame #9: 0x01021c54 unity3dtestvoid TransferScriptData<StreamedBinaryRead<false> >(TransferScriptInstance, StreamedBinaryRead<false>) + 388 at MonoBehaviourSerialization.cpp:506 frame #10: 0x01022610 unity3dtestvoid MonoBehaviour::TransferWithInstance<StreamedBinaryRead >(StreamedBinaryRead, MonoObject*, MonoClass*) + 72 at MonoBehaviourSerialization.cpp:723
frame #11: 0x0102266c unity3dtestvoid MonoBehaviour::TransferEngineAndInstance<StreamedBinaryRead<false> >(StreamedBinaryRead<false>) [inlined] void MonoBehaviour::TransferWithInstance<StreamedBinaryRead<false> >(StreamedBinaryRead<false>) + 84 at MonoBehaviourSerialization.cpp:707 frame #12: 0x01022664 unity3dtestvoid MonoBehaviour::TransferEngineAndInstance<StreamedBinaryRead >(StreamedBinaryRead) + 76 at MonoBehaviourSerialization.cpp:735
frame #13: 0x0101521c unity3dtestMonoBehaviour::VirtualRedirectTransfer(StreamedBinaryRead<false>) + 12 at MonoBehaviourSerialization.cpp:790 frame #14: 0x01052d44 unity3dtestSerializedFile::ReadObject(long, int, ObjectCreationMode, bool, TypeTree**, bool*, Object**) + 428 at SerializedFile.cpp:1298
frame #15: 0x0104f304 unity3dtestPersistentManager::LoadFileCompletelyThreaded(std::string const, long*, long*, int, bool, LoadProgress*) + 848 at PersistentManager.cpp:1422 frame #16: 0x01001c84 unity3dtestPreloadLevelOperation::Perform() + 928 at PreloadManager.cpp:642
frame #17: 0x010024c4 unity3dtestPreloadManager::Run() + 204 at PreloadManager.cpp:221 frame #18: 0x01002228 unity3dtestPreloadManager::Run(void*) + 12 at PreloadManager.cpp:179
frame #19: 0x01083970 unity3dtestThread::RunThreadWrapper(void*) + 32 at Thread.cpp:251 frame #20: 0x3c51d310 libsystem_c.dylib+ 308
frame #21: 0x3c51d1d8 libsystem_c.dylib`thread_start + 8
Tried with NSZombie, did not help!
Please Help!